CRC Press, 2011.Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the Textbook "3D Graphics for Game Programming"
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Publisher: Chapman and Hall, 2011 - 326 p. Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics...