2nd edition. — EpubPress, 2020. — 101 p.
This book contains all the example programs used in my CoderDojo class to teach Python programming. The primary goal of the class is to teach programming using action games to make learning more interesting. Some of the examples are entirely focused on introducing new language concepts or showing how the Pygame Zero API works, but most are a mixture of both.
The intention is that each program in the example chapters is brief, complete and introduces only one or two new concepts.