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Begbie Caroline, Horga Marius. Metal by Tutorials: Beginning game engine development with Metal

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Begbie Caroline, Horga Marius. Metal by Tutorials: Beginning game engine development with Metal
2nd Edition. — Razeware LLC., 2019. — 713 p. — ISBN: n/a.
Build your own low-level game engine in Metal!
This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU.
By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.
Metal is a unified application programming interface (API) for the graphics processing unit, or GPU. It’s unified because it applies to both 3D graphics and data-parallel computation paradigms. Metal is a low-level API because it provides programmers near-direct access to the GPU. Finally, Metal is a low-overhead API because it reduces the central processing unit (CPU) cost by multi-threading and pre-compiling of resources.
But beyond the technical definition, Metal is the most appropriate way to use the GPU’s parallel processing power to visualize data or solve numerical challenges. It’s also tailored to be used for machine learning, image/video processing or, as this book describes, graphics rendering.
This book will introduce you to low-level graphics programming in Metal — Apple’s framework for programming on the graphics processing unit (GPU). As you progress through this book, you’ll learn many of the fundamentals that go into making a game engine and gradually put together your own engine. Once your game engine is complete, you’ll be able to put together 3D scenes and program your own simple 3D games. Because you’ll have built your 3D game engine from scratch, you’ll be able to customize every aspect of what you see on your screen.
This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.
Topics Covered in Metal by Tutorials
The Rendering Pipeline: Take a deep dive through the graphics pipeline.
3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.
Coordinate Spaces: Learn the math behind 3D rendering.
Lighting: Make your models look more realistic with simple lighting techniques.
Textures & Materials: Design textures and surfaces for micro detail.
Character Animation: Bring your 3D models to life with joints and animation.
Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources.
Environment: Add a sky to your scenes and use the sky image for lighting.
Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically.
Multipass & Deferred Rendering: Add shadows with advanced lighting effects.
And more!
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