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Okita A. Learning C# Programming with Unity 3D

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Okita A. Learning C# Programming with Unity 3D
2nd Edition. — CRC Press; Taylor & Francis Group, LLC, 2020. — 689 p. — ISBN13: 978-1-138-33681-0.
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!
Introduction: What This Book Is About
Before You Begin
First Steps: Just Getting Started
Basics: The Building Blocks of Code
Fundamentals: Building a Foundation
Intermediate: The Tricks of the Trade
Advanced
Extended
Stuff We Couldn’t Cover
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