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Dai R. Learn Java with Math: Using Fun Projects and Games

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Seattle, WA, USA: Apress, 2019. — 228 p. — ISBN13: 978-1-4842-5208-6.
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood.
You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work.
Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
What You'll Learn
Explore Java basics
Program with Java using fun math-inspired examples
Work with Java variables and algorithms
Review I/O, loops, and control structures
Use projects such as the Wright brothers coin flip game
Java Basic
Number Basics
Java Basics
Start Playing with Java
Variables
First Algorithm
Input and Output
Loop Structure – for Loop
Loop Structure – while Loop
Logical Control Structures
Errors and Tips
Java Basics Summary
Java Basics Projects
Java Basics Solutions
Wright Brothers’ Coin Flip Game
Pythagorean Triples
Strong Typed Programming
Conditional Statements
Switch Statement
Tracing Moving Objects
Factorization
Exploratory Experimentation of Pi
Classes in Object-Oriented Programming
Interface – Total Abstraction
Inheritance – Code Reuse
Encapsulation and Polymorphism
Array – a Simple and Efficient Data Structure
Common
Design Considerations
IOU Computation
Projects
Java Intermediate Solutions
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