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Gray K. Microsoft DirectX 9 Programmable Graphics Pipeline

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Gray K. Microsoft DirectX 9 Programmable Graphics Pipeline
Microsoft Press, 2003, ISBN: 0735616531, 480 p.
Learn how to use programmable shaders in the DirectX 9 graphics pipeline — and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team — as well as insights from leading-edge video card manufacturers — into step-by-step instruction and best practices for exploiting the programmable pipeline. You’ll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)—and you get complete code walk throughs for all the sample programs and the DirectX 9 SDK.
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