2nd edition. — Pearson Education, Inc., 2018. — 1722 p. — ISBN13: 978-0-13-465986-2.
Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.
Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps students master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows readers to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.
FeaturesThe first modern tutorial on both game design and development, revised: covers new Unity releases, C#, as well as Mobile and VR
Teaches best practices used by professional game designers to rapidly create working, playable prototypes
Covers today's leading, fastest growing game development platform: Unity
Focuses on C# and rapid game prototyping
Includes a full section of modular projects that can jumpstart your own games
New to This EditionThe new edition will incorporate new Unity releases, as well as add additional platforms (Mobile and VR) and other significant updates throughout. See TOC section for a host of details on the new/updated/culled coverage.
Game Design and Paper Prototyping
Thinking Like a Designer
Game Analysis Frameworks
The Layered Tetrad
The Inscribed Layer
The Dynamic Layer
The Cultural Layer
Acting Like a Designer
Design Goals
Paper Prototyping
Game Testing
Math and Game Balance
Guiding the Player
Puzzle Design
The Agile Mentality
The Digital Game Industry
Digital Prototyping
Thinking in Digital Systems
Introducing the Unity Development Environment
Introducing Our Language: C#
Hello World: Your First Program
Variables and Components
Boolean Operations and Conditionals
Loops
Collections in C#
Functions and Parameters
Debugging
Classes
Object-Oriented Thinking
Game Prototype Examples and Tutorials
Prototype 1: Apple Picker
Prototype 2: Mission Demolition
Prototype 3: Space SHMUP
Prototype 3.5: Space SHMUP Plus
Prototype 4: Prospector Solitaire
Prototype 5: Bartok
Prototype 6: Word Game
Prototype 7: Dungeon Delver