Writing an adventure game from scratch is quite a daunting task, especially if you are new to computer programming. This book allows you to start as gently as you like. Complete listing for microcomputers ZX81, ZX Spectrum, BBC Micro, VIC 20, Commodore 64, Acorn Electron, TRS-80, Commodore PET, Apple. No OCR layer available.
Usborne Publishing Ltd., 1983. - 49 p. ISBN N/A
3 About this book
4 What is an adventure game?
6 Where to start
8 Drawing a grid
10 Hiding the treasures
12 Useful objects...13...and what can be done with them
14 The master plan
16 Putting the data into the computer
19 The program structure
20 Getting into the program
28 Changing and adding to the program
32 Debugging your adventure
33 Haunted House program listing
38 Changes for the Spectrum
39 Haunted House: ZX81 version
46 Extra tips and hints
47 Answers to puzzles
48 Index