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Tullis J.D. A Short Cyclopedia of Go

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Tullis J.D. A Short Cyclopedia of Go
2019. — 160 p.
This book has been created as resource for people interested in the Go language within the context of computer science. The approach taken is to provide computer science and programming concepts, principles, definitions and explanations, and then to relate the language capabilities to each concept or principle. The content is assigned into separate chapters arranged alphabetically, thus this is a cyclopedia. This book is written to provide support for a range of people, from beginning programmers who are being introduced to concepts of programming and computer science, up to experienced programmers who wish to compare and contrast Go with languages they already know.
Some concepts relate to one another in conceptual clusters. For example: concurrency, parallelism, goroutines, and channels form a cluster; as do composition, ad hoc polymorphism, embedding, method sets, and interfaces; while literals, code points, runes, and UTF-8 form another cluster. Reference words are provided within this document to tie concepts with other concepts in a natural cluster. These words map to section titles and are in blue text. Code examples are deliberately brief. They are provided only to illustrate a presented concept. All code examples have been tested and are compliant with Go version 1.11.1. There are a few additional code examples provided in Appendix II. These illustrate interesting programming features of the language that did not warrant a separate topic. This book is very useful for people to whom English is a second language, and who need clear explanations of technical vocabulary that is not always well defined from other sources. The following computer science and programming concepts are covered:
Abstraction.
Algorithm.
Channels.
Code Points.
Composition.
Concurrency.
Condition Variable.
Constants.
Data Structures.
Deadlock.
Declarations.
Dependency Management.
Embedding.
Encapsulation.
Enumeration.
Environmental Variables.
Escape Analysis.
First Class Citizen.
Functions.
Garbage Collection.
Generics.
Goroutines.
Heap.
Inheritance.
Interface.
Immutability.
Lexical Scope.
Linked Lists and Slices.
Literals.
Logic.
Mapping.
Marshalling and Unmarshalling.
Method Set.
Multiplexing.
Mutex (Mutual Exclusion).
Package.
Parallelism.
Patterns.
Periodicity.
Polymorphism.
Race Condition.
Recursion and Memoization
Reflection.
Runes.
Stack.
Templates.
Types.
Type Assertion.
UTF-8.
Appendix I: Some Comments.
Appendix II: Additional Code Examples.
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