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Smith Matt. Unity 2018 Cookbook

  • pdf file
  • size 26,39 MB
Smith Matt. Unity 2018 Cookbook
3rd edition. — Packt Publishing, 2018. — 794 p. — ISBN13: 9781788471909.
With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.
Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.
By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
What You Will Learn
Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool
Create a text and image character dialog with the free Fungus Unity plugin
Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
Work with the new Cinemachine and timeline to intelligently control camera movements
Improve ambiance through the use of lights and effects, including reflection and light probes
Create stylish user interfaces with the UI system, including power bars and clock displays.
Displaying data with core UI elements.
Responding to user events for interactive UIs.
Inventory UIs.
Playing and manipulating sounds.
Creating textures, maps, and materials.
Shader graphs and video players.
Using cameras.
Lights and effects.
2D Animation.
3D Animation.
Webserver communication and online version-control.
Controlling and choosing positions.
Navigation meshes and agents.
Design patterns.
Editor extensions and immediate mode GUI (IMGUI).
Working with external resource files and devices.
Working with plain text, xml, and JSON text files.
Virtual reality and extra features.
Automated testing.
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