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LaMothe Andre. Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

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LaMothe Andre. Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Waite Group Press, 1995. — 1174 p.
This unparalleled tutorial details every nuance of using the C language to create lightning-fast games with 3D polygon graphics. Step-by-step instructions guide through every programming stage.
Covers every aspect of 3D polygon video game design, from concept to completion
Discusses full modem communications and techniques for creating multi-player 3D video games
Includes over 30 shareware games and demos including a shareware paint program
CD-ROM includes: Kill or Be Killed, a 3D engine combat simulator, and Starblazer, a 2D space-age tank combat simulator
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