CRC Press, 2018. — 256 p. — ISBN: 1138617911.
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
Basic ConceptsProps, Pivot Points, Hierarchies
Deformers
User Controllers
Utility Nodes and Custom Attributes
Joints
Blendshapes and Set Driven Key
The BipedThe Biped
Skinning
Upper Body, Lower Body, Root: Always Have A Cha-Cha
Feet and Knees: Simple, Group-Based, and Joint-Based Feet
Spines: FK, Spline, SDK (Set Driven Key)
Arms, Elbows, And Clavicles: Single-Chain, Triple-Chain With Wrist Twist (SDK Or Cluster)
Hands: SDK, SDK and Keyable CNTRLS
Eyes, Blinks, and Smiles
Master CNTRL and Scale-Able Rigs
Advanced TopicsOMGimbal Lock
Advanced Controls
Stretchy
Broken Rigs and Dangly Bits
Quick Rig