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Gregory Jason. Game Engine Architecture

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Gregory Jason. Game Engine Architecture
3th Ed., A K Peters/CRC Press, 2018. — 1235 p.
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
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