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Seddon Chris. OpenGL Game Development

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Seddon Chris. OpenGL Game Development
Jones & Bartlett Publishers, 2005, 400 p., ISBN: 1556229895
The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.
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