Taylor&Francis, 2015. — 240 p. — ISBN 1-482-23523-4 , ISBN-13(EAN): 978-1-482-23523-4
A beginner’s guide, this book presents basic theories and lays out a series of steps for constructing a human character rig from the ground up, just like in a professional studio. It gives hands-on experience with taking a completed character model, setting it up with a skeleton with kinematics and soft-skin deformation, and using data management to animate the character. All this is done while keeping technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
RotationHierarchies
3D Rotations
Joints and Joint Orient
Primary Skeleton
Intermediate Skeleton Setup
Inverse Kinematics
DeformationIntroduction to Deformation
Skinning a Character
Relationships