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Anders Michel. Blender 2.49 Scripting

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Anders Michel. Blender 2.49 Scripting
Packt Publishing, 2010. — 292 p. — ISBN: 978-1-849510-40-0
This book will show how to get the most out of Blender by showing practical
solutions to many realistic problems. Each example is a complete working script,
which is explained step-by-step in a very detailed manner.
Blender's built-in Python interpreter plays an important role in tapping this power
and allows artists to extend the functionality even further. Yet, mastering a scripting
language and getting familiar with the many possibilities that Blender offers through
its Python API can be a daunting venture.
Extending Blender with Python
Creating and Editing Objects
Vertex Groups and Materials
Pydrivers and Constraints
Acting on Frame Changes
Shape Keys, IPOs, and Poses
Creating Custom Shaders and Textures with Pynodes
Rendering and Image Manipulation
Expanding your Toolset
Links and Resourses
Links and Resourses
Common Pitfalls
Future Developments
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