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Sanchez Julio, Canton Maria P. DirectX 3D Graphics Programming Bible

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Sanchez Julio, Canton Maria P. DirectX 3D Graphics Programming Bible
IDG Books Worldwide, Inc, 2000. — 847 p.
This book covers 3D graphics programming in Windows, using DirectX, and coding in C++. It assumes that you have a basic understanding of C++. Although many applications could profit from object-oriented constructs, we do not use them in this book in order to avoid the additional complications. The book includes one chapter (Chapter 6) on the fundamentals of Windows API programming, but it alone may be insufficient for someone who is totally unfamiliar with this topic.
Readers with no previous Windows programming experience may need to devote some time to acquiring these skills before plunging into the details of 3D graphics. We recommend our own book titled Windows Graphics Programming, published by M & T Books. This title was designed to provide the necessary skills in Windows graphics without overwhelming the reader with too many complications and details. Nevertheless, any good book on Windows API programming would serve this purpose, such as the ones by Petzold, Rector and Newcomer, and Schildt. Their titles can be found in the Bibliography.
The Fundamentals.
DirectDraw.
3D Graphics with Direct3D.
Direct3D Programming.
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