UXPIN (PL), 2015. — 121 p.
Interaction design can be broken down into 5 dimensions: words, visuals, objects/space, time, and behavior. Words are interactions.
Visuals and objects/space are what users interact with. Time is what users interact within. And finally, behavior is how users and the interface act and react.
The first three dimensions allow for interaction, while the last two dimensions define interaction. In this volume, we’ll dissect the first three tangible dimensions: Words, Visuals, and Objects/Space.
Language is the core of interaction and communication since the wording can either enhance or cripple the foundation of interaction.
Visuals are equally important to the copy, since the experience suffers if the words and appearance do not complement one another.
Finally, space creates the context for interactions with the right look, feel, and relationship between all on-screen elements.
In this e-book, we cover topics spanning UX design, UI design, psychology, and human-computer interaction. You’ll also get practical advice from UX experts such as Stephen P. Anderson, Jared Spool, Rachel Nabors, Joshua Porter, Dan Saffer, and dozens more. Beginners can learn about the fundamentals of interaction design such as predictability, learnability, and usability. More advanced readers will learn how to practically apply the principles of affordances,
Fitts’ Law, Gestalt Principles, and other design theories towards the crafting of delightful experiences. To make this book as actionable as possible, we’ve also analyzed visual case studies from 30+ companies including Apple, AirBnB, Google, Facebook, Etsy, Virgin America, Dribbble, Hootsuite, and Behance.