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Bernhaupt R. (Ed.) Game User Experience Evaluation

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Bernhaupt R. (Ed.) Game User Experience Evaluation
Springer International Publishing, Switzerland, 2015. — 286 p. — (Human–Computer Interaction Series) — ISBN: 9783319159843.
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.
Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.
Game User Experience Evaluation allows researchers, Ph.D. students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
User Experience Evaluation Methods in the Games Development Life Cycle
User Orientated Methods
Video Game Development and User Experience
Assessing the Core Elements of the Gaming Experience
Eduardo H. Calvillo-Gámez, Paul Cairns and Anna L. Cox
Games User Research and Physiological Game Evaluation
Understanding Presence, Involvement, and Flow in Digital Games
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
Automated Methods
Behavioral Telemetry in Games User Research
Expert Orientated Methods
User Experience Design for Inexperienced Gamers: GAP — Game Approachability Principles
A Heuristic Framework for Evaluating User Experience in Games
Game Specific Approaches
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
Evaluating Exertion Games
Beyond the Gamepad: HCI and Game Controller Design and Evaluation
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