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Furht B. (ed.) Handbook of Internet Computing

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Furht B. (ed.) Handbook of Internet Computing
CRC Press, 2000. — 526 p.
The Internet is coming of age! A few years ago the Internet was hot, exciting, and wild. Today, the Internet is still hot and exciting, but better structured, well managed, and commercially viable. It became a major information superhighway of the 21st Century and it changed our lives.
The Internet era began in 1957 when the Advanced Research Project Agency (ARPA) was formed. The purpose of ARPA (today known as the Defense Advanced Research Project Agency or DARPA) is to help maintain U.S. technological superiority. In 1962, Rand Corporation began research in new communication networks. In 1965, ARPA sponsored research into a cooperative network of time-sharing computers, and in 1967 the Arpanet was created. The Arpanet was a wide area network of computers developed to link government agencies and universities. In 1969, the first four hosts of the Arpanet were UCLA, UC Santa Barbara, University of Utah, and Stanford Research Institute. In 1972, Ray Tomlinson created the first e-mail program to send personal messages across the Arpanet. Electronic mail helped move the Arpanet beyond its military use. In 1972, Telnet standard was introduced, which allows a user to log onto a remote computer. In 1973, File Transfer Protocol (FTP) was developed, which allows long-distance transfer of files from one computer to another.
In 1982, officially the Internet was born – the term Internet was assigned to a connected set of networks and TCP/IP was established as an Internet standard. In 1990, the first commercially available dial-up Internet access was created and the Arpanet was decommissioned.
A major cultural change began in 1993 with the advent of the World Wide Web. Marc Andressen, who would later co-found Netscape Communications Corporation and market Netscape Navigator, developed Mosaic, the prototype of all Web browsers, at the University of Illinois at Urbana-Champaign. In 1995, Sun Microsystems developed Java, which is an object-oriented cross-platform programming language designed to work on network systems like the Internet. Today more than 150 countries are connected to the Internet, and there are more than 20 million host computers.
The purpose of The Handbook of Internet Computing is to provide a comprehensive reference on advanced topics in this field. We invited world experts and leading researchers in the field to contribute to this Handbook with their visionary views of the trends in this exciting field. The Handbook is intended for both researchers and practitioners in the field, for scientists and engineers involved in Internet computing and its applications, and for anyone who wants to learn about the field of Internet computing. The Handbook can also be beneficial as the textbook or reference book for graduate courses in the area of Internet computing.
The Handbook is divided into three parts and comprised of 21 chapters. Part I on Internet Technologies, which consists of 6 chapters, introduces Internet and Web architectures, coding standards, content-based browsing and retrieval techniques, and component technologies for Web-based development. Part II on Internet Tools, which consists of 7 chapters, covers a variety of advanced Internet tools including tools for building collaborative applications, component Web-search engines, virtual reality systems, mediaspace, and others. Part III on Internet Applications comprises 8 chapters and covers various contemporary Internet applications including multimedia broadcasting over the Internet, unified messaging systems, geographic information systems, digital libraries, videoconferencing, distance-based learning, and news systems.
Internet Technologies:
The UARC Web-Based Collaboratory: Software Architecture and Experience.
IP Service Architectures for Converging Networks.
The MPEG-4 Standard for Internet-Based Multimedia Applications.
Internet Architectures for Application Service Providers.
Content-Based Multimedia Retrieval on the Internet.
Component Technologies: Expanding the Possibilities for.
Development of Web-Based Enterprise Applications.
Internet Tools:
Building Internet-Based Collaborative Multimedia Applications with Plug-and-Play Components.
Component Web Search Engines.
Web-Based Mediaspace.
FreeWalk: Shared Virtual Space for Casual Meetings.
Capturing and Using Design Experience in Web Information Systems.
A Collaborative Virtual Reality System on the Web.
Accessing Legacy Databases from the Web Using CORBA.
Internet Applications:
Multimedia Applications on the Internet.
Multimedia Broadcasting Over the Internet.
Internet-Based Unified Messaging Systems.
Distributed Geographic Information Systems on the Web.
Design and Implementation of Digital Libraries.
Videoconferencing Systems and Applications.
Internet-Based Distance Learning.
Multimedia News Systems.
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