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Rahman Abdul, Kumar Hemanth. Rapid Game Development Using Cocos2d-JS

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Rahman Abdul, Kumar Hemanth. Rapid Game Development Using Cocos2d-JS
Apress, 2016. — 135 p. — ISBN: 148422552X.
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
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