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Lauren S. Ferro. Gamification with Unity 5.x

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Lauren S. Ferro. Gamification with Unity 5.x
Packt Publishing, 2016. — 328 p. — ISBN: 978-1786463487.
The Anatomy of Games.
Who or What Am I? Understanding the Player.
An Engaged Player is a Happy Player.
Organized Chaos - Getting Ideas Out of Your Head and on to Paper.
Sculpting the Conceptual Beast.
Breathing Life into Your First Creation - Creating and Importing Assets for Your Application.
Get Your Motor Running.
Break, Destroy, and Rebuild - the Art of Playtesting and Iteration.
Graduating Your Project to Completion.
Being the Best That You Can Be!
Book Description
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your task management application, and get to know the best practices and approaches when designing gamified experiences.
What you will learn
Assess your learners’ abilities by setting up challenges and quests.
Implement the game elements that relate to the project into Unity.
Publish your task management application to better engage readers.
Improve your design using methods of playtesting and iteration.
Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
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