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Bond J. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

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Bond J. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
2nd Edition. — Addison-Wesley Professional, 2017. — 944 p. — ISBN13: 978-0134659862.
Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.
Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps students master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows readers to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.
Features
The first modern tutorial on both game design and development, revised: covers new Unity releases, C#, as well as Mobile and VR.
Teaches best practices used by professional game designers to rapidly create working, playable prototypes.
Covers today's leading, fastest growing game development platform: Unity.
Focuses on C# and rapid game prototyping.
Includes a full section of modular projects that can jumpstart your games.
New to This Edition
The new edition will incorporate new Unity releases, as well as add additional platforms (Mobile and VR) and other significant updates throughout. See TOC section for a host of details on the new/updated/culled coverage.
Game Design and Paper Prototyping
Thinking Like a Designer.
Game Analysis Frameworks.
The Layered Tetrad.
The Inscribed Layer.
The Dynamic Layer.
The Cultural Layer.
Acting Like a Designer.
Design Goals.
Paper Prototyping.
Game Testing.
Math and Game Balance.
Guiding the Player.
Puzzle Design.
The Agile Mentality.
The Digital Game Industry.
Digital Prototyping
Thinking in Digital Systems.
Introducing the Unity Development Environment.
Introducing Our Language: C#.
Hello World: Your First Program.
Variables and Components.
Boolean Operations and Conditionals.
Loops.
Collections in C#.
Functions and Parameters.
Debugging.
Classes.
Object-Oriented Thinking.
Game Prototype Examples and Tutorials
Prototype 1: Apple Picker.
Prototype 2: Mission Demolition.
Prototype 3: Space SHMUP.
Prototype 3.5: Space SHMUP Plus.
Prototype 4: Prospector Solitaire.
Prototype 5: Bartok.
Prototype 6: Word Game.
Prototype 7: Dungeon Delver.
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