Light and Matter : Practical guidelines for creating PBR textures
Cover by Gaëtan Lassagne, written by Wes McDermott
Technical edit by: Nicolas Wirrmann and Jeremie Noguer
Copy edit by: Alexandre Bagard
What is PBR?
Metal/Roughness Workflow
Specular/Glossiness Workflow
Maps common to both workflows
Substance PBR Utilities
Appendix - Charts