The Comprehensive PBR Guide
by Allegorithmic - vol. 1
vol. 1 - The theory of Physically-Based Page 1 Rendering and Shading
Light and Matter : The theory of Physically-Based Rendering and Shading
Cover by Gaëtan Lassagne, written by Wes McDermott, Technical edit by: Cyrille Damez and Nicolas Wirrmann
Light Rays
Absorption and Scattering (Transparency and Translucency)
Diffuse and Specular Reflection
Microfacet Theory
Color
BRDF
Energy Conservation
Fresnel Effect
F0 (Fresnel Reflectance at 0 Degrees)
Conductors and Insulators (Metals and Non Metal)
Metals
Non-Metals
Linear Space Rendering
The Key Factors