Patrick Felicia, 2017. — 69 p. — ASIN: B0751H651N.
Why this book can help you to get started fast with Procedural Levels and Unity
It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast.
In this book entitled A Quick Guide to Procedural Levels with Unity, you will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go.
By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own levels using procedural techniques. Along the way, you will also learn about reading files from C#, creating your own XML files and use them to speed-up the creation of your game levels.