InTech, 2008. — 610 p. — ISBN: 978-953-7619-15-2.
It is an impossible task to bring together, under a single cover, the many facets of human-computer interaction. After all, we have come a long way in the past several decades, to a point where we consider not only what may be intuitive to the designer, but rather the user, the environment, and the intent of our efforts. No single person can claim expertise across the entire field, which now brings together professions that formerly did not share the same vocabulary and still, in many cases, do not share the same philosophy. It is only appropriate that the study of human-machine interaction reveals a greater complexity within human-to-human interaction.
In these 34 chapters, we survey the broad disciplines that loosely inhabit the study and practice of human-computer interaction. Our authors are passionate advocates of innovative applications, novel approaches, and modern advances in this exciting and developing field. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set. This book brings together the work of experts around the world who have used their expertise to overcome barriers in language, culture, and abilities, to name only a few challenges.
Technology Enabled Learning Worlds.
Current Challenges and Applications for Adaptive User Interfaces.
Towards a Reference Architecture for Context-Aware Services.
A Robust Hand Recognition In Varying Illumination.
How Do Programmers Think?
Experiential Design: Findings from Designing Engaging Interactive Environments.
Evaluation of Human Cognitive Characteristics in Interaction with Computer.
Audio Interfaces for Improved Accessibility.
Intelligent Interfaces for Technology-Enhanced Learning.
Design of Text Comprehension Activities with RETUDISAuth.
Computer-based Cognitive and Socio-emotional Training in Psychopathology.
Facial Expression Recognition as an Implicit Customers Feedback.
Natural Interaction Framework for Navigation Systems on Mobile Devices.
Review of Human-Computer Interaction Issues in Image Retrieval.
Smart SoftPhone Device for Networked Audio-Visual QoS/QoE Discovery & Measurement.
Sonification System of Maps for Blind.
Advancing the Multidisciplinary Nature of HCI in an Undergraduate Course.
Simple Guidelines for Testing VR Applications.
Mobile Device Interaction in Ubiquitous Computing.
Integrating Software Engineering and Usability Engineering.
Automated Methods for Webpage Usability & Accessibility Evaluations.
Emotion Recognition via Continuous Mandarin Speech.
Nomad Devices Adaptation for Offering Computer Accessible Services.
Rewriting Context and Analysis: Bringing Anthropology into HCI Research.
Interface Design of Location-Based Services.
Brain-CAVE Interface Based on Steady-State Visual Evoked Potential.
Multimodal Accessibility of Documents.
The Method of Interactive Reduction of Threat of Isolation in the Contemporary Human Environment.
Physical Selection as Tangible User Interface.
Geometry Issues of Gaze Estimation.
Investigation of a Distance Presentation Method using Speech Audio Navigation for the Blind or Visually Impaired.
The Three-Dimensional User Interface.
User Needs for Mobility Improvement for People with Functional Limitations
Recognizing Facial Expressions Using Model-based Image Interpretation.