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Wagner Andrew J., Giordano Scalzo. Swift: Developing iOS Applications

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Wagner Andrew J., Giordano Scalzo. Swift: Developing iOS Applications
Packt Publishing, 2016. — 1027 p. — ASIN: B01LD8K63I.
What You Will Learn
From a solid understanding of the Swift 2 language
Get to know the practical aspects of how a computer program actually works
Understand the paradigms used by Apple's frameworks, so you are not intimidated by them
Create a server in Swift to deliver JSON data to an iOS app
Take advantage of Cocoapods to use third-party libraries
Build games with SpriteKit and SceneKit
Develop an app running on the cloud to act as an API server for your client's apps
Dive into the core components of Swift 2 including operators, collections, control flow, and functions
Create and use classes, structures, and enums including object-oriented topics such as inheritance, protocols, and extensions
Develop a practical understanding of subscripts, optionals, and closures
Master Objective-C interoperability with mix and match
Access network resources using Swift
Implement various standard design patterns in the Swift language
In Detail
The Swift––Developing iOS Applications course will take you on a journey to become an efficient iOS and OS X developer, with the latest trending topic in town. Right from the basics to the advanced level topics, this course would cover everything in detail. We'll embark our journey by dividing the learning path into four modules. Each of these modules are a mini course in their own right; and as you complete each one, you'll gain key skills and be ready for the material in the next module.
The first module is like a step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics, so you can develop a proficient and comprehensive understanding of app development in Swift 2. By the end of this module, you'll have a basic understanding of Swift 2 and its functionalities.
The second module will be the an easy-to-follow guide filled with tutorials to show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server e-commerce app right from scratch. You'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps.
The third and the last module of our course will take an example-based approach where each concept covered is supported by example code to not only give you a good understanding of the concept, but also to demonstrate how to properly implement it.
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