Wiley, 2017. — 237 p. — ISBN10: 178630063X.
The design and development of hypermedia systems is a complex process. It demands to take into account: the types of information, supported media, distributing/using environments, type of end-users, kinds of tasks, social contexts, practices and usages it modifies. This book aims at exploring and illustrating the different ways in which hypermedia systems and tools are designed according to those aspects. The design and visualization schemes included in any system will be related to the variety of social and technical complexities confronted by researchers in social, communication, humanities, art and design.
Inside...
From Controversies to Decision-making: Between Argumentation and Digital Writing,
Training in Digital Writing Through the Prism of Tropisms: Case Studies and Propositions,
Assessing the Design of Hypermedia Interfaces: Differing Perspectives,
Experience Design: Explanation and Best Practices,
Designing Authoring Software Environments for the Interactive Arts: An Overview of Mobilizing.js,
Clues. Anomalies. Understanding. Detecting Underlying Assumptions and Expected Practices in the Digital Humanities through the AIME Project.