CRC Press, 2016. — 270 p. — ISBN: 978-1498765091. This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level.
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Packt Publishing, 2016. — 506 p. — ISBN10: 1785885537, ISBN13: 978-1785885532. Key Features A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++...
Packt Publishing, 2016. — 188 p. — ISBN13: 9781784393120. Create responsive and intelligent game AI using Blueprints in Unreal Engine 4 Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to...
David Nixon, 2017. — 473 p. Unreal Engine 4 for Beginners, as its name implies, is specifically written with the beginner in mind. It is meant for those who wish to learn how to make video games with no prior game development, game design, or game programming experience. It concentrates on the fundamentals, in order to build a rock solid foundation upon which the reader can use...
Packt, 2016. — 252 p. — ISBN: 978-1-78588-146-6. Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and...
Addison-Wesley Professional, 2017. — 384 p. — ISBN13: 978-0-13-468070-5. The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual...
Packt Publishing, 2016. — 433 p. — ISBN: 978-1-78588-554-9. This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine or implement systems and actors that allow designers control and flexibility when...