Burning Teddy, 2017. - 592 p.
Note: This edition is for people who plan to use Visual Studio to develop their C# Unity scripts and stand-alone programs. If you plan to use MonoDevelop, you should buy the MonoDevelop edition instead.
Welcome to the wonderful world of programming! In this book you’ll learn the basics of programming using the C# programming language. While we admit we love to code (another word for program) just about anything, developing games is one of the coolest things of all. Most of the examples in this book are related to game development using Unity. So you’ll learn how to program properly and you’ll learn how to write C# scripts in Unity.
It's important to note that the Unity focus in this book is on the actual C# scripting you do to build Unity games. The book doesn't cover the full gamut of how to build Unity games from scratch (though we do build a complete game in Chapter 20); instead, we use just enough “Unity stuff” to build interesting pieces of game functionality so we can concentrate on learning C#. Don't worry, there are plenty of other books and resources for learning the rest of Unity! If you really just want to learn all the nuts and bolts of Unity, you should buy one of those books instead.