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Parker J.R. Python: An Introduction to Programming

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Parker J.R. Python: An Introduction to Programming
Mercury Learning & Information, 2016. — 600 p. — ISBN13: 978-1-9445346-5-3.
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.
Features
Introduces programming concepts that use Python 3
Includes many examples based on video game development
4-color throughout with game demos on the companion files
Modern Computers
Computers and Programming
Repetition
Sequences: Strings, Tuples, and Lists
Functions
Files: Input and Output
Classes
Graphics
Manipulating Data
Multimedia
Basic Algorithms
Programming for the Sciences
How to Write Good Programs
Communicating with the Outside World
A Brief Glib Reference
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