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Cookson Aram at el. Unreal Engine 4 Game Development in 24 Hours

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Cookson Aram at el. Unreal Engine 4 Game Development in 24 Hours
Cookson Aram, DowlingSoka Ryan, Clumper Clinton. — Indianapolis: SAMS, 2016. — ISBN13: 978-0-672-33762-8, ISBN10: 0-672-33762-2
Unreal Engine 4 is a powerful game engine used by many professional and indie game developers. When using a tool such as Unreal Engine for the first time, figuring out where to begin can be a daunting task. This books provides a starting point by introducing you to the interface, workflow, and many of the editors and tools Unreal Engine 4 has to offer. It will help you get a strong foundation you can later build on, and it will spark your interest to explore Unreal Engine and game design further. Each chapter is designed to get you up and running quickly in key areas.
Introducing Unreal Engine 4
Understanding the Gameplay Framework
Coordinates, Transforms, Units, and Organization
Working with Static Mesh Actors
Applying Lighting and Rendering
Using Materials
Using Audio System Elements
Creating Landscapes and Foliage
World Building
Crafting Effects with Particle Systems
Using Skeletal Mesh Actors
Matinee and Cinematics
Learning to Work with Physics
Introducing Blueprint Visual Scripting System
Working with Level Blueprints
Working with Blueprint Classes
Using Editable Variables and the Construction Script
Making Key Input Events and Spawning Actors
Making an Action Encounter
Creating an Arcade Shooter: Input System and Pawns
Creating an Arcade Shooter: Obstacles and Pick-ups
Working with UMG
Making an Exucatable
Working with Mobile
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