Elsevier Science, 2003. — 816 p. — ISBN: 1558607404, 9781558607408.
The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game
consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. We plan to satisfy this demand and establish a new level of professional reference for the game developer with the Morgan Kaufmann Series in Interactive 3D Technology. Books in the series are written for developers by leading industry professionals and academic researchers and cover the state of the art in real-time 3D. The series emphasizes practical, working solutions and solid software-engineering principles. The goal is for the developer to be able to implement real systems from the fundamental ideas, whether it be for games or for other applications.