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Wallace Jackson. Learn Android App Development

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Wallace Jackson. Learn Android App Development
Apress, 2013. — 536 p.
ISBN13: 978-1-4302-5746-2 (pbk)
ISBN13: 978-1-4302-5747-9 (electronic)
In the introduction of the book author writes:
I wrote Learn Android App Development as the next level up from my Android Apps for Absolute Beginners title, targeting those readers who are more technically proficient, and who are familiar with computer programming concepts and techniques. That being said, this would be a good follow-on title to the Android Apps for Absolute Beginners title, and both cover the latest Android 4.2.2 Jelly Bean Plus Android operating system version.
I designed this book to be a far more comprehensive overview of the Android application development work process than most Android app development books. For this reason, this book covers the use of a wide variety of other open-source software packages, such as GIMP and Audacity, for instance, and how their usage fits into the overall Android application development work process. This approach serves to set this book distinctly apart from the other Android application development titles currently on the market.
We look at Java objects and constructors, user interface design using XML mark-up, digital imaging and graphics design, digital video and animation, audio sampling and audio sequencing, and other advanced new media concepts and multimedia application features, as that is what is popular in Android application development today. We look at core Android OS areas, including Content Providers (SQLite Databases), Broadcast Receivers, Services, and using Events, Intents, and Activities, all in great detail.
We cover the foundational knowledge that you will need to be able to work in the more advanced areas that the Android OS encompasses. Some of these include digital image compositing, digital video optimization, procedural animation, database design, multi-screen resolution support, 3D rendering, and similar advanced topics regarding which an Android developer needs to know at least the basics in order to work intelligently within their application design and development work process.
If you want a comprehensive overview of Android, Eclipse, Java, XML, and the Android Developer Tools environment, as well as knowledge about how to optimally use these technologies with leading open-source new media content design and development tools, then this book will be of great interest to you.
Chapter 1: Building an Android IDE for Version 4.2: Acquiring, Installing,and Configuring an Android Development Environment
Chapter 2: Exploring Android App Development: The Lingo of Android and Building Your First Hello World App! .31
Chapter 3: Java for Android Primer: Enhancing Our Hello World Application
Chapter 4: Layouts and Activities: Using ViewGroup Classes
Chapter 5: Android Intents and Events: Adding Interactivity
Chapter 6: Android UI Design: Using Views and Widgets via XML
Chapter 7: Android Graphics Design: Concepts and Techniques
Chapter 8: Compositing in Android: Advanced Graphical User Interface Design
Chapter 9: Android Image Animation: Frame-Based Animation Using XML Constructs
Chapter 10: Android Vector Animation: Procedural Animation via XML Constructs
Chapter 11: An Introduction to Video: Concepts and Optimization
Chapter 12: Digital Video in Android: Using the VideoView Class
Chapter 13: An Introduction to Audio: Concepts and Optimization
Chapter 14: Playing Audio in Android: The MediaPlayer Class
Chapter 15: Audio Sequencing: Android SoundPool Class
Chapter 16: Android Intents: Inter-Application Programming
Chapter 17: Android Services: Using Background Processing
Chapter 18: Broadcast Receivers: Android Inter-Application Communication
Chapter 19: Android Content Providers: Access to Datastores
Appendix A: Building an Android IDE for Version 4.12 and Earlier: Acquiring, Installing, and Configuring an Android Development Environment
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