Second Edition. — Burlington: Morgan Kauffman Publishers, 2010. — 1200 p. — ISBN: 978-0-12-375079-2
Physically Based Rendering, Second Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as "literate programming" combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.
This new edition greatly refines its best-selling predecessor by adding sections on parallel rendering and system design; animating transformations; multispectral rendering; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or games.
The author team of Matt Pharr, Greg Humphreys, and Pat Hanrahan garnered a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences based on the knowledge shared in this book. The Academy called the book a "widely adopted practical roadmap for most physically based shading and lighting systems used in film production."
Geometry and Transformations
Shapes
Primitives and Intersection Acceleration
Color and Radiometry
Camera Models
Sampling and Reconstruction
Reflection Models
Materials
Texture
Volume Scattering
Light Sources
Monte Carlo Integration: Basic Concepts
Monte Carlo Integration: Improving Efficiency
Light Transport: Surface Reflection
Light Transport: Volume Rendering
Light Transport: Precomputed Light Transport
Retrospective and the Future
Utilities
Scene Description Interface
Index of Fragments
Index of Classes and their Members
Index of Miscellaneous Identifiers
Colophon