Springer, 2013, -150 p.
Human-Computer Interaction (HCI) is a research area in Computer Science concerned with the design, implementation, and evaluation of interactive systems, where the user is the key and the center of the process. Many disciplines are closely related to HCI: psychology, cognitive science, ergonomics, sociology, business, graphic design, collaboration, software engineering, and so forth. Its main objective relies on the study of human factors, current technology, and how the interaction between humans and such technologies may be accomplished in the most natural and easy way. The field of application is quite extensive since the purpose is not what to do but how to design it to suit the users’ needs.
This volume, which forms part of Springer’s Human-Computer Interaction
Series, presents a selection of research articles focused on new trends in interaction, especially some issues regarding virtual and augmented reality, modeling, and evaluation. New Trends in Interaction, Virtual Reality and Modeling has been written as the result of the collaboration and the work of a number of researchers from many universities, research institutes, and companies. The selection of the chapters has been possible due to the joint conference between the HCI communities of Spain and Mexico, celebrated in October 2012. The International Conference Interacción 2012 was held at the Miguel Hernandez University of Elche (Spain) and the Mexican Conference MexIHC 2012 was held at the Instituto Tecnológico Autónomo de México (ITAM), Mexico, DF.
Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking
An Approach to Explore Large-Scale Collections Based on Classification Schemes
A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments
ORION: One More Step in Virtual Reality Interaction.
Towards the Commodification of Augmented Reality: Tools and Platforms
A VRPN Server for Haptic Devices Using OpenHaptics 3.0
Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills
Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace
Gamification: Analysis and Application
BaLOReS: A Framework for Quantitative User Interface Evaluation