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Zaphiris P., Ang C.S. (eds.) Human Computer Interaction. Concepts, Methodologies, Tools, and Applications

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Zaphiris P., Ang C.S. (eds.) Human Computer Interaction. Concepts, Methodologies, Tools, and Applications
IGI Global, 2009, -2824 p.
The use of, engagement with, and study of technology has become the basis of modern life. As such, the field of human-computer interaction has emerged as an essential, multidisciplinary field that seeks to determine how humans interact with different interfaces and how these interfaces can be better designed, evaluated, and implemented to minimize barriers between human thought and computer behavior. As we continue to develop new and innovative technologies, we must also strive to more fully understand how these technologies impact humanity, both on a societal and individual level, and to remain aware of the latest in human-computer interaction research and exploration.
In recent years, the areas of study related to the interaction between people and technology have become innumerable. As a result, researchers, practitioners, and educators have devised a variety of techniques and methodologies to develop, deliver, and, at the same time, evaluate the effectiveness of the interfaces implemented and used in modern society. The explosion of methodologies in the field has created an abundance of new, state-of-the-art literature related to all aspects of this expanding discipline. This body of work allows researchers to learn about the fundamental theories, latest discoveries, and forthcoming trends in the field of human-computer interaction.
Constant technological and theoretical innovation challenges researchers to remain informed of and continue to develop and deliver methodologies and techniques utilizing the discipline’s latest advancements. In order to provide the most comprehensive, in-depth, and current coverage of all related topics and their applications, as well as to offer a single reference source on all conceptual, methodological, technical, and managerial issues in human-computer interaction, Information Science Reference is pleased to offer a four-volume reference collection on this rapidly growing discipline. This collection aims to empower researchers, practitioners, and students by facilitating their comprehensive understanding of the most critical areas within this field of study.
Section I Fundamental Concepts and Theories.
Introduction to Ubiquitous Computing.
Ubiquitous Computing and the Concept of Context.
Gender and End-User Computing.
The Theoretical Framework of Cognitive Informatics.
Human Factors in Public Information Systems.
Task Analysis at the Heart of Human-Computer Interaction.
Evaluating Mobile Human-Computer Interaction.
An Overview of Multimodal Interaction Techniques and Applications.
Multimodal and Federated Interaction.
The Arab World, Culture and Information Technology.
Information Technology Acceptance across Cultures.
Is Information Ethics Culture-Relative?
Personalization Techniques and Their Application.
User-Centered Evaluation of Personalized Web Sites: What’s Unique?
The Usability Engineering Behind User-Centered Processes for Web Site Development Lifecycles.
Personalization Systems and Their Deployment as Web Site Interface Design Decisions.
Communication + Dynamic Interface = Better User Experience.
Pervasive Computing: What Is It Anyway?
Pervasive and Grid Computing Merging.
Leveraging Pervasive and Ubiquitous Service Computing.
Service Provision for Pervasive Computing Environments.
Preparing Participants for Computer Mediated Communication.
Computer-Mediated Communication Research.
Computer-Mediated Communication in Virtual Learning Communities.
Human-Computer Interaction and Security.
Security for Ubiquitous Computing.
Section II Development and Design Methodologies.
Measuring the Human Element in Complex Technologies.
Human-Centric Evolutionary Systems in Design and Decision-Making.
Adaptation and Personalization of User Interface and Content.
User Interaction and Interface Design with UML.
Design Methods for Experience Design.
Integrating Usability, Semiotic, and Software Engineering into a Method for Evaluating User Interfaces.
Guidance in the Interface: Effects of Externalizing Information During Problem Solving.
Ergonomic User Interface Design in Computerized Medical Equipment.
Development Of E-Government Services For Cultural Heritage: Examining the Key Dimensions.
An Activity-Oriented Approach to Designing a User Interface for Digital Television.
Designing and Evaluating In-Car User-Interfaces.
The Semiotics of Smart Appliances and Pervasive Computing.
Analyzing the Factors Influencing the Successful Design and Uptake of Interactive Systems to Support Social Networks in Urban Neighborhoods.
Different Levels of Information Systems Designers’ Forms of Thought and Potential for Human-Centered Design.
The Think Aloud Method and User Interface Design.
Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces.
Social Network Structures in Open-source Software Development Teams.
A Graphical User Interface (GUI) Testing Methodology.
Socio-Cognitive Engineering.
On the Cognitive Processes of Human Perception with Emotions, Motivations, and Attitudes.
Sociotechnical System Design for Learning: Bridging the Digital Divide with CompILE.
Problem Frames for Sociotechnical Systems.
Integrating Semantic Knowledge with Web Usage Mining for Personalization.
Modeling Variant User Interfaces for Web-Based Software Product Lines.
A User-Centered Approach to the Retrieval of Information in an Adaptive Web Site.
Auto-Personalization Web Pages.
A Qualitative Study in User’s Inforamtion-Seeking Behaviors on Web Sites: A User-Centered Approach to Web Site Development.
Developing and Validating a Measure of Web Personalization Strategy.
User Interface Formalization in Visual Data Mining.
Understanding the Nature of Task Analysis in Web Design.
Designing for Tasks in Ubiquitous Computing: Challenges and Considerations.
Task Ontology-Based Human-Computer Interaction.
Social Networking Theories and Tools to Support Connectivist Learning Activities.
User-Centered Design Principles for Online Learning Communities: A Sociotechnical Approach for the Design of a Distributed Community of Practice.
Content Personalization for Mobile Interfaces.
Speech-Centric Multimodal User Interface Design in Mobile Technology.
Kinetic User Interfaces: Physical Embodied Interaction with Mobile Ubiquitous Computing Systems.
Section III Tools and Technologies.
Enabling Technologies for Pervasive Computing.
Augmenting Collaboration with Personalization Services.
Culture and Technology: A Mutual-Shaping Approach.
Importance of Interface Agent Characteristics from End-User Perspective.
Web Mining for Public E-Services Personalization.
Context-Aware Service Discovery in Ubiquitous Computing.
Ontological Engineering in Pervasive Computing Environments.
MASACAD: A Multi-Agent System for Academic Advising.
Human Factors Problems of Wearable Computers.
Modeling Interactive Behaviour with a Rational Cognitive Architecture.
Device Localization in Ubiquitous Computing Environments.
Socio-Cultural Interpretations to the Diffusion and use of Broadband Services in a Korean Digital Society.
Mobility and Multimodal User Interfaces.
Foreseeing the Future Lifestyle with Digital Music: A Comparative Study Between Mobile Phone Ring Tones and Hard-Disk Music Players Like iPod.
Widely Usable User Interfaces on Mobile Devices with RFID.
Plagiarism, Instruction, and Blogs.
Twin Wiki Wonders? Wikipedia and Wikibooks as Powerful Tools for Online Collaborative Writing.
Wikis as Tools for Collaboration.
Academic Weblogs as Tools for E-Collaboration Among Researchers.
Assessing Weblogs as Education Portals.
Innovative Technologies for Education and Learning: Education and Knowledge-Oriented Applications of Blogs, Wikis, Podcasts, and More.
Ubiquitous Computing Technologies in Education.
Utilizing Web Tools for Computer-Mediated Communication to Enhance Team-Based Learning.
How Technology Can Support Culture and Learning.
Tangible User Interfaces as Mediating Tools within Adaptive Educational Environments.
Facilitating E-Learning with Social Software: Attitudes and Usage from the Student’s Point of View.
Section IV Utilization and Application.
Human Computer Interaction and the Best Mix of Face-to-Face and E-Interactions in Educational Settings.
Human Computer Interaction for Computer-Based Classroom Teaching.
Wikis as an Exemplary Model of Open-source Learning.
Re-Examining the Socioeconomic Factors Affecting Technology Use in Mathematics Classroom Practices.
Let Them Blog: Using Weblogs to Advance Literacy in the K-12 Classroom.
Ubiquitous Computing Applications in Education.
Unraveling the Taste Fabric of Social Networks.
Computer-Mediated Communication: Enhancing Online Group Interactions.
Mobile Phone Use Across Cultures: A Comparison Between the United Kingdom and Sudan.
Gender and Computing at University in the UK.
Gender and Information Technology in Rural Bangladesh.
Chinese POS Disambiguation and Unknown Word Guessing with Lexicalized HMMs.
IT Implementation in a Developing Country Municipality: A Sociocognitive Analysis.
Personalization Issues for Science Museum Web Sites and E-Learning.
Personalization and Customer Satisfaction in Mobile Commerce.
Integrating Human Computer Interaction in Veterinary Medicine Curricula.
Portals in Consumer Search Behavior and Product Customization.
Human Factors in the Development of Trend Detection and Tracking Techniques.
The Internet, Health Information, and Managing Health: An Examinationof Boomers and Seniors.
The Online Effect: Transitioning from the Legacy Help Desk to the Online Task Management System.
Section V Organizational and Social Implications.
Gender, Race, Social Class and Information Technology.
Gender and the Culture of Computing in Applied IT Education.
Gender Equalization in Computer-Mediated Communication.
The Cross-Cultural Dimension of Gender and Information Technology.
Enhancing E-Collaboration Through Culturally Appropriate User Interfaces.
Cultural Barriers of Human-Computer Interaction.
Technology and Culture: Indian Experiences.
Intercultural Computer-Mediated Communication Between Chinese and U.S. College Students.
Global Culture and Computer Mediated Communication.
Linguistics of Computer-Mediated Communication: Approaching the Metaphor.
Impression Formation in Computer-Mediated Communication and Making a Good (Virtual) Impression.
Group Decision Making in Computer-Mediated Communication as Networked Communication: Understanding the Technology and Implications.
Effects of Computer-Mediated Communication.
Exploring Events as an Information Systems Research Methodology.
Culture’s Impact on Technology Mediated Learning: The Role of Horizontal and Vertical Individualism and Collectivism.
Collaboration Challenges in Community Telecommunication Networks.
Planning and Managing the Human Factors for the Adoption and Diffusion of Object-Oriented Software Development Processes.
Product Customization on the Web: An Empirical Study of Factors Impacting Choiceboard User Satisfaction.
Distributed Deception: An Investigation of the Effectiveness of Deceptive Communication in a Computer-Mediated Environment.
Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage.
Section VI Managerial Impact.
Social Impact of Virtual Networking.
Gender and Telework in Information Technology.
Managerial Careers, Gender, and Information Technology Field.
Social Networking and Knowledge Transfer in Collaborative Product Development.
Reframing Information System Design as Learning Across Communities of Practice.
Grounding Business Interaction Models: Socio-Instrumental Pragmatism as a Theoretical Foundation.
Managing Socio-Technical Integration in Iterative Information System Development Projects.
Human Factors for Networked and Virtual Organizations.
Trust in Computer-Mediated Communications: Implications for Individuals and Organizations.
Understanding an ERP System Implementation in a Higher Education Institution: A Grounded Theory Approach.
Ontologies for Scalable Services-Based Ubiquitous Computing.
Web Personalization for E-Marketing Intelligence.
Knowledge Blogs in Firm Internal Use.
Towards Ambient Business: Enabling Open Innovation in a World of Ubiquitous Computing.
Successes and Failures of SAP Implementation: A Learning Perspective.
The Human Face of E-Business: Engendering Consumer Initial Trust Through the Use of Images of Sales Personnel on E-Commerce Web Sites.
Section VII Critical Issues.
Gender, Place, and Information Technology.
The Intersection of Gender, Information Technology, and Art.
Gender-Based Attitudes Toward Technology.
Gender in Distance Education Technology.
Gender Differences in Information Technology Acceptance.
Discourses in Gender and Technology: Taking a Feminist Gaze.
Theorizing Gender and Information Technology Research.
Socio-Cognitive Model of Trust.
Information-Communications Systems Convergence Paradigm: Invisible E-Culture and E-Technologies.
IT Artefacts as Socio-Pragmatic Instruments: Reconciling the Pragmatic, Semiotic, and Technical.
Ignorance is Bliss: The Effect of Increased Knowledge on Privacy Concerns and Internet Shopping Site Personalization Preferences.
The Function of Representation in a Smart Home Context.
Towards a Meta-Model for Socio-Instrumental Pragmatism.
The Effect of Choice and Announcement Duration on the Estimation of Telephone Hold Time.
Towards Adaptive Security for Ubiquitous Computing Systems: MOSQUITO and Serenity.
Trusting Computers Through Trusting Humans: Software Verification in a Saftey-Critical Information System.
Global Information Ethics: The Importance of Being Environmentally Earnest.
Emotional Digitalization as Technology of the Postmodern: A Reflexive Examination from the View of the Industry.
The Paleolithic Stone Age Effect? Gender Differences Performing Specific Computer-Generated Spatial Tasks.
Optimality-Theoretic Lexical Mapping Theory: A Case Study of Locative Inversion.
Section VIII Emerging Trends.
Podcastia: Imagining Communities of Pod-People.
Maximizing Web Accessibility Through User-Centered Interface Design.
Voice-Enabled User Interfaces for Mobile Devices.
Multilayered Approach to Evaluate Mobile User Interfaces.
Digital Imaging Trek: A Practical Model for Managing the Demand of the Digitally Enabled Traveller.
Intelligent User Interfaces for Mobile Computing.
Intelligent User Interfaces for Ubiquitous Computing.
Vive la Différence: The Cross-Culture Differences within Us.
Growing Up Wireless: Being a Parent and Being a Child in the Age of Mobile Communication.
Politeness as a Social Computing Requirement.
Neo-Symbiosis: The Next Stage in the Evolution of Human Information Interaction.
Enabling Programmable Ubiquitous Computing Environments: A Middleware Perspective.
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