7th Edition. — Sams, 2014. — 450 p. — ISBN10: 0672337029, ISBN13: 978-0-672-33702-4.
In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up.
Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.
Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
Learn how to:Set up your Java programming environment;
Write your first working program in just minutes;
Control program decisions and behavior;
Store and work with information;
Build straightforward user interfaces;
Create interactive web programs;
Use threading to build more responsive programs;
Read and write files and XML data;
Master best practices for object-oriented programming;
Create flexible, interoperable web services with JAX-WS;
Use Java to create an Android app;
Expand your skills with closures, the powerful new capability introduced in Java 8.
Contents at a Glance:Getting Started:Becoming a Programmer.
Writing Your First Program.
Vacationing in Java.
Understanding How Java Programs Work.
Learning the Basics of Programming:Storing and Changing Information in a Program.
Using Strings to Communicate.
Using Conditional Tests to Make Decisions.
Repeating an Action with Loops.
Working with Information in New Ways:Storing Information with Arrays.
Creating Your First Object.
Describing What Your Object Is Like.
Making the Most of Existing Objects.
Programming a Graphical User Interface:Building a Simple User Interface.
Laying Out a User Interface.
Responding to User Input.
Building a Complex User Interface.
Moving into Advanced Topics:Storing Objects in Data Structures.
Handling Errors in a Program.
Creating a Threaded Program.
Using Inner Classes and Closures.
Reading and Writing Files.
Creating Web Services with JAX-WS.
Creating Java2D Graphics.
Writing Android Apps.