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Engelbert Roger. Cocos2d-x by Example

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Engelbert Roger. Cocos2d-x by Example
2nd Edition. — Packt Publishing, 2015. — 270 p. — ISBN10: 1785288857, ISBN13: 978-1-78528-885-2.
Upgraded and updated, the powerful and popular open-source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you'll learn how to take complete advantage of the framework. You'll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.
Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!
What You Will Learn:
Add time-saving and fun-looking animations to your projects;
Make your games look cooler with particle effects;
Draw lines, circles, and other primitives on the screen;
Create place holder sprites to quickly test your game ideas;
Load external data into your games;
Create projects and deploy them to iOS and Android;
Prepare your game for a variety of screen sizes and resolutions;
Use the CocosIDE and the Lua bindings to develop a game.
Build multi-device games, letting the framework do all the heavy lifting!
Spruce up your games with easy-to-apply animations, particle effects, and physics simulation.
Quickly implement and test your own game play ideas, with an eye for optimization and portability.
Who This Book Is For:
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
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