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Harrison Lynn Thomas. Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Harrison Lynn Thomas. Introduction to 3D Game Engine Design Using DirectX 9 and C#
Apress, 2003. — 373 p. — ISBN: 1-59059-081-3.
The book "Introduction to 3D Game Engine Using DirectX 9 and C#" illustrates the process of creating a simple 3D Game Engine engine. Throughout this process, author Lynn Harrison demonstrates many aspects of DirectX 9 through clear explanations and examples.
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies C# and DirectX, and the .NET Framework and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
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