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Fullerton T. Game design workshop. A Playcentric Approach to Creating Innovative Games

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Fullerton T. Game design workshop. A Playcentric Approach to Creating Innovative Games
2005, 491 p.
Games are an integral part of all known human cultures. Digital games, in all their various formats and genres, are just a new expression of this ancient method of social interaction. Creating a good game, as noted in the Jung quote above, is a challenging task, one that requires a playful approach but a systematic solution. Part engineer, part entertainer, part mathe- matician, and part social director, the role of the game designer is to craa a set of rules within which there are means and motivation to play. Whether we are talking about folk games, board games, arcade games, or massively multiplayer online games, the art of game design has always been to create that elusive combination of challenge, competition, and interaction that players just call fun.
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