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Zerbst S., Duvel D. Game Engine Programming

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Zerbst S., Duvel D. Game Engine Programming
2004, 897 p.
Writing about the things I like is pretty much one of my favorite hobbies. After all, it is a good way to pull even more people over to the dark side. This book is about the dark side of programming 3D engines for video game applications, and I hope to pull as many of you into the fun side of programming computer graphics stuff as I can.
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