Aaftab Munshi. OpenGL ES 2.0 Programming Guide. Addison-Wesley, 2008. - 456 p. - ISBN: 0321502795
Programming Guide covers the entire OpenGL ES 2.0 API and pipeline with detailed examples, providing a guide for developing a wide range of high performance 3D applications for embedded devices. OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES 2.0 is the primary graphics library for embedded devices with programmable 3D hardware including cell phones, PDAs, consoles, appliances, vehicles and avionics. With OpenGL ES 2.0, the full programmability of shaders has made its way onto small and portable devices.