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Chin R. Beginning Android 3D Game Development

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Chin R. Beginning Android 3D Game Development
Apress, 2014, -482 p.
This book is meant to be a quick-start guide to developing 3D games for the Android platform using Java and OpenGL ES
2.0. Development will utilize the Eclipse Integrated Development Environment (IDE) with Android Development Tools (ADT) plug-ins installed. The goal is to cover key concepts and illustrate them, using concrete hands-on examples and case studies. A single book cannot cover every aspect of Android game development or Android software development in general. Thus, this book is not meant as a reference guide. The following is a summary of each chapter in this book.
Let’s Meet the Android
Java for Android
3D Math Review
3D Graphics Using OpenGL ES 2.0
Motion and Collision
Game Environment
Drone Grid Case Study: Creating the Player
Drone Grid Case Study: Creating the Enemies
Drone Grid Case Study: The User Interface
The Final Drone Grid Game
The Android Native Development Kit (NDK)
Publishing and Marketing Your Final Game
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