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Penton R. Data Structures for Game Programmers

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Penton R. Data Structures for Game Programmers
Muska & Lipman/Premier-Trade, 2002. — 976 p.
Series: Premier Press Game Development
ISBN10: 1931841942 ISBN13: 978-1931841948
"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own! From simple arrays and bit vectors to intense binary tree graphs and hash tables, this book covers it all. It even tackles the algorithms used for sorting, searching, compression, and recursion.
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