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Marx C. Writing for Animation, Comics, and Games

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Marx C. Writing for Animation, Comics, and Games
Focal Press, 2006. — 248 p.
ISBN10: 0240805828 ISBN13: 978-0240805825
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
History/Evolution of Animation
Genres and Categories
Alternate Forms of Animation
Terminology
Script Terms
Other Animation Terms
The Basics
The Animation Process
The Script Process
The Script Format
The Differences
Working Out Act Breaks
The 3-D Script vs. the 2-D Script
Restrictions Breed Creativity
Other Things You May Be Expected to Do
Scriptwriting Software
The Animated Feature Film
Beyond the Basics (Advice,Tips, and Tricks)
Breaking and Entering
Breaking into Television Animation
Breaking into Feature Animation
Getting an Agent
Getting Paid
Unions and Organizations
Location, Location, Location
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