Packt Publishing, 2009. — 316 p. — ISBN: 978-1-847197-46-7
This book presents practical tutorials and focuses on fun projects. It contains a lot of serious training material, but is presented in a fun and entertaining way. This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.
Machinery Modeling and Visualization with Blender
Modeling a Handgun
Polygon Modeling of the Weapon
Adding Details
Rendering the Project with YafaRay
Steampunk Spacecraft
Working with Smaller Areas
Advanced UV Mapping
Putting the Spacecraft to Fly and Shoot with Special Effects
Rendering the Spacecraft with YafaRay
Transforming Robot
Using Modifiers and Curves to Create Details for the Robot and Scene
Making the Robot Look Metallic with Materials in LuxRender
Adding Lights to the Scene and Rendering with LuxRender
It's Alive! Animating the Robot
Post Production of the Robot